Age of War

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Age of War | 战争进化史 | 原始人守城 | 전쟁시대 | 에이지 오브 워

Genre:Strategy

Author:Louissi

Size:3.6MB

Date Published:October 15, 2007

Game Description:


Take control of 16 different units and 15 different turrets to defend your base and destroy your enemy. In this game, you start at the cavern men's age, then evolve! There is a total of 5 ages, each with its units and turrets. I hope you have fun with this game! Sooo many hours of hard work.

Thanks to CyprusX who made many units to help me to make it in time for the contest. You rock man!

Controls: Make your actions using the mouse.


Age of War is a war strategy game developed by Louissi and released on October 15, 2007. It is followed by Age of War 2. The game is also known for it's soundtrack, Glorious Morning, by WaterFlame.


In Age of War, the player controls an army that begins in the stone age and can evolve all the way into the future. The main objective of the game is to destroy the opposing army’s base which can be done if the player gets their units close enough to the enemy base to attack it. As the player kills enemy units with their own, they will gain XP and coins. Coins are used to train each unit, by turrets and turret placements. Turrets are well worth purchasing in the game as they will defend the player’s base from a long distance and can give the player time to collect enough money to train more units and launch a counter attack on the enemy.

XP is purely used for evolving the player’s army and base into the next age, with the XP required to progress to each era increasing exponentially. Although it is common for the battle between the two armies to wage all the way into the future, the game can end in any era depending on when a base is destroyed. The player also has a “special” attack that does not cost any coins or XP but can only be used occasionally and needs to recharge. These attacks usually consist of a form of airstrike that lays waste to any enemy units on the battlefield.


여러 문명을 오가며 컴퓨터와 대결을 펼치는 전쟁시대 게임하기는 디펜스 장르의 문명게임으로 원시, 중세, 르네상스, 현대, 미래시대까지 발전하면서 경험치를 쌓고 공격과 디펜스가 같이 이루어지는 방식입니다. 난이도는 3가지로 나누어져 있으며 전략적으로 다가가 다양한 유닛 소환과 함께 방어시설을 구축하고 빠르게 진화하여 전쟁시대1 게임에서 승리자가 되어 보세요.


一款原始人的战争守城。从蛮荒时代,到现代武器,到未来战士,你指挥你的军队买兵买武器守卫领土,进化,升级,直到摧毁敌人的堡垒!
原始人守城中文加强版—战争进化,一款即时战略游戏,指挥你的士兵进攻敌基地,直到完全摧毁敌人的堡垒,通过战争得到金钱跟经验来进化兵种跟升级基地。


一款原始人的战争守城。从蛮荒时代,到现代武器,到未来战士,你指挥你的军队买兵买武器守卫领土,进化,升级,直到摧毁敌人的堡垒!修改版,修改了初始金钱,很耐玩的战略游戏,建议选择中或难来玩比较过瘾!
这是一款即时战略游戏,通过鼠标点击游戏场景中的不同菜单项来生成不同兵种,建设自己的基地。通过和敌方交战,来提升自己的等级,积累到一定的点数后可以进化自己的兵种,直到把敌方的基地摧毁为止。


戰爭進化史是一款很耐玩的即時戰略遊戲,從蠻荒時代演進到現代武器,再進化到未來戰士,玩家可以指揮你的軍隊守衛領土、購買炮塔、升級進化,並且攻擊對方堡壘。右上角的五個欄框,由左至右分別為加入軍隊、購買炮塔、出售炮塔、增建塔位、升級進化。下面的 Special 是特殊攻擊技,各時代都不同,能瞬間殲敵但是有使用限制。摧毀對方的堡壘吧!


《战争进化史》(英文名:Age Of War)是由Loissi于2007年开发的免费网页益智游戏,于2025年登陆Steam平台,并推出了由Max Games Studios开发的手机版,续作为《战争进化史2》。 该作采用2D放置类战争模拟器形式,玩家需从左方基地部署兵种对抗右侧敌兵,通过杀敌获取经验与金钱推进时代升级。游戏核心机制为五个可升级时代(石器时代、冷兵器时代、中世纪、现代及未来),兵种武器与技能随时代演变。玩家需通过建造防御塔、升级基地攻占敌方阵营。画面着重表现弹弓、冲锋枪等武器的攻击动态效果。游戏设有多个难度模式。

游戏攻略

第一时代
先用一个恐龙骑手
敌人出第五个兵时,使用火山爆发特技,然后放投石器。接着暂时用开始时的恐龙骑手对抗。挂了就再上恐龙骑手,现在每次一个就可以。注意要尽量多在自己防御的攻击范围内作战!特技恢复完毕后,待敌人兵较多时就用!你也可以多用几个恐龙骑手。总之现在是尽量增加钱。敌人使用恐龙骑手时,用特技对抗不解释。钱450以上时卖投石器,换原始弹弓。钱不足100时也可以用部落人,但绝对不要用弹弓手,前三个时代不能用射手!经验够了就升级吧!

第二时代
钱够用骑士,钱不够用剑士
如果用剑士,在门前经过一番苦战后出骑士,同时放箭!其实中文版可以利用一个BUG:暂停时,兵不走,但是特技在恢复!钱到1000就增高城墙,之后可能连剑士都买不起,用防御和特技暂时对抗吧。接下来还是有钱用骑士没钱用剑士。注意千万不要用油,再放个火焰弹射器。经验够了,当然是升级了!

第三时代
有钱就增加城墙高度
钱不足1000先用防御招架,然后上炮手!再用特技!有1500元就建设小型加农炮。没钱就用斗士,不用火枪手,火枪手就是绣花枕头一包草。钱到2625卖1个火焰弹射器,换大型加农炮。继续用炮手打,经验够了就升级。

第四时代
一定要敌人很多时才能用特技,而且射手也不是无用了
先用2个步兵,后面2个冲锋队。这是个完美组合,步兵刺敌人,冲锋队背后开枪!坦克暂时不用!钱够时卖过时的弹射器,换成火箭枪管。然后把城建到顶,趁敌人多用飞机轰炸!卖掉小型加农炮,换双发枪管。继续用步兵、冲锋队对抗。钱够就继续放连发。对方出坦克,你就用飞机炸,因为坦克目标太大!把防御都换成双发枪管,然后升级。

第五时代
一直攒钱
(中文版的离子炮貌似不能直接进攻基地)只用塔防和特技攻击。钱够就卖1枪管,换离子炮.卖掉所有枪管,到15万就上超级战士,这时对方没有好塔防,尽情的进攻吧!甚至可以积累30万上两个超级战士!就算超级战士被击败,也可以继续攒钱买超级战士,直到毁灭对方!

需注意问题
1、游戏所说的射手是一开始的状态,后来会发展为冲锋枪手。同理骑兵会发展为装甲车。
2、特殊攻击恢复时间过长,不要把它当作是救命利器。
3、游戏后期发展,驻地的防守武器会发展为火炮或激光炮,可以打到场景中间位置,如果对方有装甲车,可以放过来,让火炮攻击它,可以节约兵力。
4、不管你有多少兵,交手的永远都是你和对方的第一个兵,射手除外,它可以远程攻击。

Age of War
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