The Witch's House MV

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謎解きホラーアドベンチャー『魔女の家 MV』


『魔女の家 MV』 フリー版にはない謎解き&高難易度モードが楽しめる高解像度版
DANGEN Entertainment より Steam にて 2018年10月31日 リリース

Game Description


A young girl, Viola, is drawn inexorably to a mysterious manor that seems to change behind her back. It is a place of pain, turmoil and death. Plumb its detestable depths and abominable history. Untangle riddles that bar your perilous path. And flee the hellish halls of The Witch’s House.

The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror.

The Witch’s House is deliberately designed with traps at *almost* every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.

With completely remastered visuals, The Witch’s House MV will feel fresh to even the most familiar old-school fans. Fans will also be greeted by a new difficulty mode that includes new events upon completion of the base game.

Key Features:
· A horror atmosphere wherein players solve puzzles based on clues found in the house.
· Completely reimagined graphics that make for a beautifully terrifying experience.
· Brand new unlockable difficulty mode with new events and dialogue.
· Violence and gore that are not recommended for the squeamish. Player discretion advised.
· Sudden deaths that lurk around every corner and await every misstep.
· Items must be used deliberately as players solve the puzzles for themselves.
· Fixed save points (just keep an eye out for the talking black cat).
· Game pads are supported and recommended.
· Head phones *strongly* recommended.

Message from the Developer:
Hello. I'm Fummy, creator of The Witch's House MV.
I'm happy to announce that we're finally ready to release the game.

The Witch's House MV is an RPG Maker MV remake of the original game, which was released back in 2012.

We remade all the graphics, including map tiles and character sprites, and worked hard to enhance the atmosphere and 2D beauty in The Witch's House. It took us five times as many hours to create this version, but we feel like we've finally managed to satisfy ourselves.

Aside from graphical improvements, we also added two new difficulty settings that was not present in the free version.

The first difficulty setting is a more accessible one that allows you to instantly retry. The other difficulty setting is a more difficult one which is only unlocked by those who manage to reach the game's true ending.

"The normal difficulty isn't enough to satisfy me..."
"I'm not averse to instantly dying upon reaching new areas."

If either of these describe you, then we recommend you give this new difficulty a try. You also may be able to uncover some new story bits concerning "her"...

The world of The Witch's House has been reborn anew, and we sincerely hope you'll all enjoy it.

Message from the Publisher:
My name is Dan Stern and I’m the Scholar of the First Deal at DANGEN Entertainment (sounds fancy, but it means I work with the devs to get their games released so you can play them).

Japan has a longer tradition in 16-bit horror games because of the variety of games that was released on the Super Famicom. But that wasn’t something I experienced because of growing up in the West. It wasn’t until I discovered The Witch’s House some years ago that I learned 16-bit games can scare me just as well as high-res AAA games made in 3D. I learned that even in pixel-art, horror is possible; it just depends on the creator’s mastery of atmosphere and timing. Fummy-san absolutely has that mastery and as silly as it sounds, I’ve never had so much fun dying a lot in a video game.

I was ecstatic to find out that not only is there a remaster of my favorite indie horror classic, but that DANGEN could help to get that game in front of fans that I know will love it. Playing The Witch’s House MV feels like a totally new experience and I’m sure you’ll have fun with the new content after you finish your first playthrough.

Cheers!



那棟矗立在森林之中、充滿謎團的洋房,引導著少女薇奧拉前往。那裡是象徵著悲痛、迷惘及死亡的地方。去調查那令人憎惡的詛咒及禁忌過往吧。解開阻礙你前行的謎團。然後,逃離那如同地獄般的空間 ── 『魔女の家 MV』

「魔女之家」於2012年首次發布,屬於日本傳統的恐怖RPG遊戲,
劇情著重在解謎及驚嚇元素。雖然與「Ib」及「青鬼」屬於同類型的遊戲,
但「魔女之家」真正令粉絲感到可怕之處,隱藏在像素圖中。

「魔女之家」*幾乎*所有的事件觸發都是故意設計的陷阱──無法預測的死亡機制,
讓玩家不時得處在緊張的氛圍裡。無論何時發生什麼事情都不奇怪。

「魔女之家MV」重新製作遊戲畫面的部分,在視覺上的呈現與前版不同,
即便是以前的粉絲也會感到很新鮮吧。粉絲在通關後,就能挑戰追加了新劇情的模式。

主要元素:
· 玩家需要在魔女之家中尋找線索並解開謎題,是一款恐怖類型遊戲。
· 遊戲中所使用的圖像也全部重新繪製,帶給人既美麗又恐怖的體驗。
· 追加了能夠解鎖的全新遊戲模式,內容包含了新的事件及對話。
· 遊戲中有暴力及流血表現,不擅長這類表現手法的玩家請自行斟酌遊玩。
· 遊戲中潛藏著許多即死要素,期待您的失敗。
· 為了解開謎題,玩家需要有目的性的使用道具。
· 存檔點是固定的(請不要錯過會說話的黑貓)。
· 本作有支援遊戲手把,推薦玩家使用。
· *強烈*推薦配戴頭戴式耳機遊玩。

開發者的話:
大家好,我是「魔女之家MV」的作者,ふみー。
很高興終於能將這款遊戲獻給各位。

本作是以2012年發布的免費遊戲「魔女之家」為基礎,
使用RPG Maker MV重新製作而成。

由於我很注重「魔女之家」的氛圍以及只有2D才能呈現出的美感,
所以將人物、地圖等所有圖像部分都重新繪製。
雖然投入的開發時間是免費版的5倍以上,但我很滿意最後得到的成品。

除了圖像品質的提升,
本作還新增了免費版沒有的新要素,
讓玩家能夠選擇難易度。

本作新追加了2個難度模式。
一個是可以重複嘗試的簡單模式。
另一個則是為了通關且看過真結局的玩家所準備的Extra模式。
對於「普通難度無法滿足」、「不排斥即死要素」的玩家,請務必試著挑戰看看。
……說不定,也能夠更加了解「她」的故事呢。

還請各位好好享受重生的「魔女之家」的世界吧!

發行商的話:
我叫做Dan Stern。我在DANGEN Entertainment擔任「祕密契約研究者」的職位(雖然職位名稱很奇怪,為了能讓大家玩到開發者的遊戲,我負責跟遊戲開發者合作並進行後續的發布。)

自SUPER Famicom發布各式各樣的遊戲開始,日本在16-bit的恐怖遊戲上有著悠久的歷史。
然而,在西方長大的我並沒有經歷過那個時期。直到數年前找到「魔女之家」為止,
我從未想過除了3A級的高解析度3D遊戲外,居然連16-bit的遊戲都能夠嚇到我。
這也讓我理解到,只要作者的技術足以掌握好氛圍及節奏,即便只是像素圖遊戲也能做得很恐怖。
ふみー就是擁有這種本事的作者,雖然這麼說有點好笑,但我從未有過在電玩中死亡還能夠這麼開心的經驗。

從以前開始就很喜歡的恐怖獨立遊戲不僅要發布重製版,
並得知DANGEN還能幫上忙的時候,我非常地興奮!我認為各位粉絲絕對也會喜歡。
「魔女之家MV」除了帶來全新的遊戲體驗外,相信各位也會喜歡通關後的新增內容。

希望大家都可以玩得開心!

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